It treats the extended format as the large format, and will draw its concave corner tiles in the map editor the way the large format draws them, and so they may not look correct there. Since this format was added by Essentials, RPG Maker XP does not recognise it. Essentials also supports an extended format, as shown on the right.Įach frame of the extended format contains four additional tiles, which are the four concave corner tiles. RPG Maker XP supports two autotile formats: single tile and large. There is no point using this feature for non-animated autotiles, since you would just be adding all of their tiles to the tileset anyway. The only use for extra autotiles is to allow the use of more animated autotiles. It is the same order seen when you double-click an autotile in RPG Maker XP to choose a particular tile to draw with. The image on the right shows how these should be laid out in the main tileset. All large autotiles are placed in the main tileset first (there can be any number of them), followed by the single tile autotiles (there can be any number of them).Įach large autotile can produce 48 separate tiles. The image on the right shows the layout of the large autotiles (sets of 48 tiles) and single tile autotiles at the top of the main tileset. The order that these filenames are written determine the order in which they will use up tiles from the main tileset.įor the examples above, tileset 1 has 1 large autotile and 1 single tile autotile, tileset 2 has 4 single tile autotiles only, and tileset 6 has 2 large autotiles only. For a given tileset number, there is an array containing two arrays: the first contains the filenames of large autotiles, while the second contains the filenames of single tile autotiles. The keys (number to the left of the " =>") are tileset numbers, as seen in the Database. In class TilemapRenderer is a hash called EXTRA_AUTOTILES. This allows these extra autotiles to be animated, which is the only reason to use them. It does this by designating a number of tiles at the top of the main tileset graphic as a space for extra autotiles, and then displays them in-game by using the autotile graphics instead of the tiles from the main tileset. Since this limit of 7 autotiles can be quite restrictive, Essentials allows you to use part of the main tileset as extra autotiles. Each autotile is a separate picture file in the folder "Graphics/Autotiles". These are added above the top of the main tileset as the top row of tiles. RPG Maker XP allows you to include up to 7 autotiles in each tileset. Layout of extra autotiles in the main tileset.Ī large autotile and the 48 tiles it can create. RPG Maker XP can handle up to 999 different tilesets, which should be more than sufficient for even the largest of games.Įditing a tileset is as simple as editing a picture. Tilesets are kept in the folder "Graphics/Tilesets". A tileset is exactly 8 tiles wide, and any number of tiles high (there is a limit of about 5000, but this is usually way more than enough). A tileset is a tall, thin picture made up of squares, or tiles. Tilesets are used to create maps in RPG Maker XP.
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